Tag Archives: Wearables

Community learning: Digital making programme and Raspberry Jam at Malet Lambert

Saturday 10th September: Another great community learning event when over 80 people registered, and this time planned with more support for a wider array of digital making projects.

We were joined by friends from GPIO and Code Club  who added to the workshop programme and gave more opportunities for hands-on learning, collaborating and networking.

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These events are hosted at Malet Lambert and are open to communities from across Hull and further afield. This latest Raspberry Jam saw digital makers joining us from the city as well as North and West Yorkshire, Lincolnshire, Cambridgeshire and East Riding.

Highlights above from Trevor’s ‘Introduction to GPIO – Hello World in lights’ workshop and creative inventions from the ‘Wearable wonders with Codebug‘ activity below.

Great also to see projects used before the Summer inspiring new challenges away from the Jam, and bringing them back to share with others.

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Look closely and you’ll see some of our younger members helping others to write and download the code onto the device.  We do say we’re all learning together!

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The hackspace gives the chance to work on individual robot projects and we also had a couple working on a flight simulation digital making piece using Scratch on the Pi.

We also shared our ‘Do not feed the bears’ project, demonstrating text to speech and an intro to capacitive touch with Bare Conductive’s PiCap using Python on the Raspberry Pi.

So much more code and tools to explore for next time 🙂

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Hands-on training from Victoria, our regional Code Club coordinator, for volunteers about to launch a club for 9-11 yr olds and an overview for those planning to offer a club.

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And great to see our Jam library expanding and being used 📚

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Look out for the date of the next digital making day in Hull.

We’ll share in the next week or two 🙂

Ada Lovelace Day in Hull: Inspiring and engaging young people to increase participation of girls in computing

Teachers and Y7 students joined us from across the city to collaborate on creative physical computing projects and explore careers in STEM.

Aims of the day:

  • To support the participation of more girls in computing and strategies to help close the gender gap in STEM fields.
  • To challenge and influence perceptions of computing with positive role models
  • To share creative opportunities through physical computing as a wearable tech STEAM projects (art, textiles, design etc.)
  • To support teachers with networking and collaborative opportunities

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We used the WISE Campaign’s People Like Me resources to explore personal strengths and aspirations and also to find out more about careers in STEM.

Language considerations opened up conversations and  thoughts on future possibilities, and for some adults a reassurance of their career choice in an instructor/teacher role.  Yes, we were all involved 🙂

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Students worked in pairs to start their projects through design-thinking, which meant sketching ideas and thoughts after initially coding and downloading a starter activity onto Codebugs.

The project brief was theirs to personalise and consider their own purpose and levels of complexity.  Support with ideas came with peer coaching and an array of resources to invent a wearable technology solution to their real life problem – or purpose.

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Lights, sound, tunes and messages were coded and then incorporated into their digital making projects.  Several iterations later and they were able to share their inventions, models and textile-based creations.

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Feedback from the students?

  • Computing activities can be complex and frustrating. But once you understand how to control it, it will become easier.
  • I found the part when we designed our inventions on the piece of paper exciting because it required us to discuss and think about what we were going to do.
  • I liked sewing the project together because it was challenging.
  • I found the designing exciting because we used our own ideas.
  • I liked making the project because it was fun and creative.
  • I liked exploring different ideas of computer science.
  • The activity was hard and frustrating at times but when you finally complete the activity, you feel really good and satisfied.
  • Making the project was interesting.

And how did they describe the digital making activities?

  • Fun and interesting!
  • Hard, different, fun and I would do it again
  • Wasn’t as I expected
  • I think that it was challenging and was fun
  • Interesting yet difficult
  • I found it tricky on some things but near the end it was fun and easy because I like to be creative and make/build things

Thanks to Winifred Holtby Academy, who became part of the planning cycle from the beginning, and sparked more interest in students to form future Lego challenge teams.

Ada Day: Thursday 30th June

Ada Lovelace Day in Hull: An event to inspire the next generation of digital makers and support an increased participation of girls in computing

Invitations have now arrived in schools for a day of creative and collaborative digital making challenges with career connections at Winifred Holtby Academy on Thursday 30th June.

This event aims to encourage Y7 girls to explore physical computing and e-textiles through social and hands-on learning activities.

We’ll be using resources and activities from the WISE Campaign’s People Like Me project and collaborating with STEM Ambassadors through a range of hands-on challenges.

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Wearable inventions

Event aims:

  • To support the participation of more girls in computing and strategies to help close the gender gap in STEM fields.
  • To challenge and influence perceptions of computing with positive role models
  • To share creative opportunities through physical computing as a wearable tech STEAM projects (art, textiles, design etc.)
  • To support teachers with networking and collaborative opportunities
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Peer to peer learning

Look out for more opportunities with peer to peer learning activities and community digital-themed events across the city of Hull.

‘Made in Hull’ algorithms for 2017

What happens when you introduce a project for pupils to design, build and test an algorithm to share a local story to visitors about Hull?

Oh, and they have to wear their code with pride.  That’s because their messages need to be digitally displayed on a wearable tech device called a Codebug.

That was the challenge set by the Hull 2017 team and RM Education to a group of digital leaders from Spring Cottage and Malet Lambert schools.  Collaborating across Y5, 7 & 8, they worked in teams to design and communicate their stories. All part of events organised during National Careers Week.

An afternoon of creativity and fun (according to some) turned into problem solving and teamwork as the children tackled errors through their complexities.  Confident coding led to serious debugging tasks and in turn to successful projects shared.

Code Orange 🙂

Initial ideas at the 2 schools were shared in the small new teams and further projects extended and developed during the session.

 

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Testing and debugging

It became evident to the groups that coding as a trio could lead to more ambitious outcomes once everybody’s ideas and skills were considered.  Whatever their age and if they had, or hadn’t in this case, worked together before.

What did the children enjoy about the project?

  • How we got to code with different people I didn’t know
  • I liked all the coding that we had to do and all the debugs we had to do
  • The girl who came from Malet Lambert let us decide
  • That we had to work together
  • Working as a team
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Made in Code

And what about collaborating with students from another school?

  • That we work good in a group and we have more ideas
  • That at different schools they learn different things about coding
  • That it is fun to learn with other people
  • You can collaborate vary well with someone you haven’t met before
  • How to tell people how to do things!!
  • THAT YOU STILL USE CODING AT BIG SCHOOL AND ITS NOT AS CONFUSING AND HARD AS IT LOOKS AND YOU MUST ALWAYS HAVE A GO
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Team Smile

What did the children learn during the project?

  • That debugging is easier than I thought
  • How to make code more thoroughly
  • That you can wear your code
  • That you can do so many things with one tiny piece of technology
  • Teamwork

 

 

 

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Sharing stories  

 

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Wearables for wearables

Team photos were taken with a Raspberry Pi project as we continued the planning conversations about possibilities with inputs and outputs.

Smile : )

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