Tag Archives: STEAM

Community learning: Digital making programme and Raspberry Jam at Malet Lambert

Saturday 10th September: Another great community learning event when over 80 people registered, and this time planned with more support for a wider array of digital making projects.

We were joined by friends from GPIO and Code Club  who added to the workshop programme and gave more opportunities for hands-on learning, collaborating and networking.

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These events are hosted at Malet Lambert and are open to communities from across Hull and further afield. This latest Raspberry Jam saw digital makers joining us from the city as well as North and West Yorkshire, Lincolnshire, Cambridgeshire and East Riding.

Highlights above from Trevor’s ‘Introduction to GPIO – Hello World in lights’ workshop and creative inventions from the ‘Wearable wonders with Codebug‘ activity below.

Great also to see projects used before the Summer inspiring new challenges away from the Jam, and bringing them back to share with others.

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Look closely and you’ll see some of our younger members helping others to write and download the code onto the device.  We do say we’re all learning together!

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The hackspace gives the chance to work on individual robot projects and we also had a couple working on a flight simulation digital making piece using Scratch on the Pi.

We also shared our ‘Do not feed the bears’ project, demonstrating text to speech and an intro to capacitive touch with Bare Conductive’s PiCap using Python on the Raspberry Pi.

So much more code and tools to explore for next time 🙂

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Hands-on training from Victoria, our regional Code Club coordinator, for volunteers about to launch a club for 9-11 yr olds and an overview for those planning to offer a club.

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And great to see our Jam library expanding and being used 📚

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Look out for the date of the next digital making day in Hull.

We’ll share in the next week or two 🙂

Makerfest at The Amy Johnson Festival

Great to be involved with the first Makerfest in Hull, which was part of the Amy Johnson Festival.

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Working in the shadows of Amy’s moth, Jason, was the inspiring backdrop for STEAM activities throughout the day.

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The scribblebot challenge was ‘a low tech with lots of creative possibilities’ activity enjoyed by families and makers regardless of age or experiences with robot builds.

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Art robots were either created by individuals’ ideas or collaborations in small groups which were nurtured for each step of the making process. Intergenerational teams equipped those groups with the different skills needed to complete the build and showcase art.

Or scrapped altogether, inspired by the Amy theme, and turned into aviation flights of creativity instead!


More STEM to STEAM activities came from designing art on screen and seeing final designs painted using the Watercolorbot designed by teenage Sylvia.

Not a typo, but the US spelling for the invention brought to Kickstarter from America and which inspired so many makers of all ages in Hull on Saturday.

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We were also sharing news about the Hull Raspberry Jam community in the city and borrowed their Raspberry Pi photo booth.

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More digital making workshops at their next Raspberry Jam meet up on Saturday 10th September. Registration link here for the event hosted at Malet Lambert.

Engage. Inspire. Collaborate. Share.

‘Increasing diversity and inclusion in tech to inspire our next generation of innovators’

Our second Tech 4 Change conference was hosted in Hull again on Thursday 23rd June.

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Supporting teachers, school leaders and educators working in schools, colleges and community learning projects, the event blended together inspirational keynotes, practitioner-led workshops, and opportunities to build on local and national networks.

We were excited to be joined by Laura Higgins and Kate Bellingham, who both delivered keynotes during the event.

Laura, Online Safety Operations Manager at South West Grid for Learning, is the lead partner of the UK Safer Internet Centre, where she manages two specialist Helpline services.

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The Professionals Online Safety Helpline has established itself as a lifeline for professionals who work with children and young people, experiencing issues with digital technology and online safety.   In 2015, SWGfL launched a brand new service specifically to support victims of revenge porn, which was once again ground-breaking and a first for the UK. 

Online safety is an area of support and CPD offered to all of our schools and one which has been prioritised this year. Laura’s keynote included recent trends and emerging issues, along with invaluable strategies to help teachers and young people.

Kate joined us with a wealth of experiences and approaches to share around the subject of participation of young people in STEM subjects.

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With a degree in physics, MSc in Electronics and Qualified Teacher Status, she has worked as a computer programmer, broadcast engineer, TV presenter (including ‘Museum of Life’ and ‘Tomorrow’s World’), and secondary school maths teacher.  In 2014 Kate was awarded an Honorary Doctorate in Science from the University of Hull.

Her work and roles as Patron of WISE and champion for girls in Science, Technology, Engineering and Maths (STEM) are closely aligned to projects across schools encouraging greater participation; most recently with girls in computing.

Makerspace at Tech4Change: Young digital makers and teachers collaborate

Teachers asked us to include another project space at this year’s conference, so we expanded the range of activities and age range of children joining us.

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A group of Learning Innovators from Spring Cottage Primary and Malet Lambert schools came along with their experiences of mixed aged collaborations this year, through wearable technology challenges, alongside their own school based activities.

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Challenges to inspire this next generation of Y5, 7 & 8 innovators included using the Faraday Project resources from the IET (Institute of Engineering and Technology). Children worked in pairs and teams to plan their own projects and determine levels of complexity.

None of the students had seen a BBC micro:bit before, let alone coded one. They quickly transferred what they’d learnt from previous projects to tackle ambitious group challenges under guidance from Dave Ames.

Using the micro:bit with these resources was a perfect match to engage and excite the group on National Women in Engineering Day  (#NWED2016).

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The theme for activities in the makerspace centred around a book by Julia Jarman.  The Time Travelling Cat and The Egyptian Goddess became a catalyst for creativity and to extend programming, digital fabrication and writing opportunities.

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Linking digital storytelling and literacy resources, the team from now>press>play took the children back to Ancient Eqypt to explore creativity through sound, story and movement.

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That led to animations and game-making with Scratch, either using resources from Code Club or remixing shared code.

Some children got hands-on, learning by doing, with digital fabrication tools.

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Working with Paul, and using Egyptian themed artefacts with the Sprout, they developed 3D creative imagination to explore the design-thinking process.

They started to show the connection between planning and 3d modelling with a computer to reach a prototype stage, and then make further iterations. And said they enjoyed working on those design changes 🙂