Planning maker projects, to extend learning opportunities with design for digital fabrication, has taken us back to tablets with new applications.
We’ve been looking to develop more ideas to support student projects over time, and to highlight maker education as another chance to combine digital literacy with physical computing across the curriculum.
Schools using 3D printers to design, prototype and showcase digital fabrication projects have linked previous projects into planning phases.
Just a couple of examples below, relating to environmental themed projects through physical computing (with Raspberry Pi) and now using the Quiver app to add support to visualise 2D sketches as 3D models.
And so to 3D:
Of course the recent Amy Johnson Festival in Hull has led to more inspiration and a little Summer tinkering, too.
More to follow 🙂
Teachers at Kingswood Academy decided to extend their Big Bang Science event this year, for partner primary schools, to include more ambitious projects for students to share.
Last October’s festival was for one day to promote opportunities through STEM with a peer to peer learning model.
The RM team in Hull have supported these plans and in particular the group of Y11 students leading the festival with their Science teacher, Amy Hill. It was also this group of students who led lots of workshops with the visiting children from Y6 classes across both days.
Since attending our Tech 4 Change conference themselves in July, as Hackspace advocates, this group of Y11 Science students are now evolving into role models themselves for younger children. Their enthusiasm and understanding of the creative opportunities that computing and the STEM arena bring have inspired KS2 children and given their teachers a range of ideas.
Over a couple of months we’ve planned projects and activities to engage all learners coming along to collaborate at Kingswood over the two days.
Refining models for art
Each school joined the activities for half a day, with numerous partners delivering a carousel of activities; all through the theme of STEM and for us with a focus on computing. Specifically, creative computing for all.
- Designing and making a Scribblerbot to develop the next art masterpiece
- Circuits’ circus: Projects using electric paint to create robot cards
- Getting creative with Raspberry Pi and the camera add-on to collaborate with a photo booth project using Python
- Using proximity sensors with a Halloween theme to invent mischievous new scenarios
- Music madness with midi keyboards: Designing the next midi keyboard with absolutely anything (actually, with Bare Conductive’s Touchboard).
Scribblybot Art Projects
Discovering proximity sensors and code
Themed Looney Tunes!
Photobooth take aways
Full photo gallery here.