Tag Archives: Conductive paint

Tinker, Maker, Solder, Pi – Research & Play Week 2

In the ten short days since receiving their Inventors’ Kit boxes, our teachers in Hull have been sending in first drafts, schemes, ideas, and definite no-no’s from their initial Research and Play projects.

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Tinkering through Invention

They’ve also started to get feedback from colleagues and students back in school.  Sounds like there’ll be one SLT meeting going totally interactive with a KS3 raising attainment planning session, and anecdotes from others about enthusiasm and imaginative ideas coming from both peers and students alike.

How and where have they been tinkering?

  • One school decided to record questions from the existing ‘picture of the week’ display board and build on that current resource to show colleagues the impact and simplicity of the kit.  That image of Rio de Janeiro launched collaborative planning and there’s an extended list of cross-curricular projects for the Summer term.

Carnival time in Rio

  • Design & Technology with Healthy Eating – Pupils creating a collage showing either a food pyramid or ‘eat well’ plate and recording their voices to explain what each food group is and why it is essential, etc.
  • Cross-phase projects with partner primary schools – a computer science cross-transition project with Y 5 and Y6 children looking to creatively developing digital literacy.
  • Transition projects, with interactive location maps of the new secondary school environment, are a popular choice amongst our schools!
  • A whole school, cross-curricular project aimed at improving attainment at KS3 and demonstrating the inclusive and fun nature of computer science for all.
  • Computing with Design – A prototype Talking Mr T
Mr T

A prototype Mr T

  • History with Incredible Inventions – Pupils collaborating to design and create a timeline display with their invention of choice.  They’ll then design a picture on the timeline and save an audio recording to explain what and how they have researched this.
  • Design & Technology with Transport/Inventions – Pupils will design and construct a vehicle of their own (not using the board) and then work together to use the board to add sound/light effects to a class vehicle model.
  • Geography with volcanoes – A teaching centric project to record and animate onto a 3D object. This time it’ll be a volcano which opens up to show cross-section.
  • Introducing Ourselves – A group of sixth form students will be exploring the use of electric paint to create a display board about themselves in one of our special schools.
  • Art with Geography and landscapes – Building on the clay models of Great Britain that the pupils created last year, we’ll use the Touchboard to record key locations.  Pupils will then decide and select the most important parts of the project areas and it will be their voices again on the audio.  With a change of code, this’ll be the project to use with a proximity sensor.
  • A step further with enterprise board game activities currently enjoyed in school.

Next steps?

Projects are still developing as each school explores through computational thinking and across many parts of the curriculum. We’ll continue to build on that network of collaboration across the city, particularly as other school request to join us.

Some teachers have definite development requests to extend their knowledge through physical computing and will look towards projects using Raspberry Pi and Arduino – with or without a robot, and wearable or standalone tech inventions!  Others have expressed an interest to apply for one of the weather station projects from the Raspberry Pi Team.

For others, this introduction into creative computing across the curriculum has opened up so many possibilities:

  • A birdbox project with Raspberry Pi camera module
  • More cause & effect activities using the paint and Dot Board with Raspberry Pi
  • Game-making activities through Scratch across the curriculum
  • Ideas to develop parental engagement through computing.
  • Changing the code on the Touchboard to look at the effects of the proximity sensor and midi keyboard options.

That’s the start of the beginning of some plans to build and develop.

There’ll be other projects this term, but for now watch this space.  And shout with any questions 🙂

Research and Play launches in Hull

Colleagues from Ashwell Academy, Malet Lambert, Northcott School, Sirius Academy, Thomas Ferens Academy, Tweendykes School and Winifred Holtby Academy collaborated last week to plan their first activities through Research and Play.

Watch this space to see how those projects develop as we explore computational thinking across the curriculum and get creative with electric paint, a Touchboard and a little or a lot of imagination.

In the meantime, we’re sharing ideas with some of the schools in Salford who have joined us for a bigger collaboration project linked with the Bare Conductive team.

Here’s a taster of what’s happening on the other side of the Pennines, until we showcase more of our extraordinary talents from Hull 🙂

Click to launch the blog

Click to launch the blog

Tinker, Thinker, Maker, Pi

What’s this project? What’s your question?  

Research & Play through Computing 

Over the last year or so we’ve supported an evolving pedagogy when supporting teachers from the ‘What? How? Why?’ approach of teaching ICT to the ‘Why? How? What?*’ model with Computing.

Following activities and events to develop ideas from the Maker Education Movement, we’ve received requests to progress and share ideas from teachers across the curriculum. And also from across the city.

That sees us tapping into the imaginations of teachers and students from every subject area as we launch Research and Play for Hull project schools.

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Students and teachers will develop innovative ideas, to solve real world questions, using Bare Conductive materials from our Phase 1 Pure Imagination Project Boxes.  That’s what teachers will take back to their schools.

A couple of ideas of what’s possible? A starter for 10?   Here’s a peek into Russell’s planning with some of his schools.  What will your focus be?

A musical twist with a pentatonic keyboard?

Or how about a literary tale through a comic strip?

What’s next?

We’ll support you to develop ideas using the computational thinking route and provide you with the necessary resources to evidence Computing across the curriculum. Creatively and innovatively.  You’ll take your own Pure Imagination Project box back to your school.  Look out for an email with further details.

After the first project your school will be able to tap into different innovation boxes for progression onto more activities to answer more questions.   What will you learn from others and how will the network share and develop your ideas and imagination?

This is only the beginning….

How open is your imagination? And what’s your question?

It’s #PureImagination :)

* Link to Mark Dorling’s ‘From ICT to Computing’ presentation where Why, How, What is explained further